What I am demonstrating on this work is how to draw a checker board patter with linear perspective. This technique use the same bisector technique from the last work submitted. One new feature is the diagonal bisector lines are now moving back to the vanishing points.
It is simple all you need is to make two bisecting diagonal lines and draw them out to the horizon. Were the lines meat the horizon is were you will place a new vanishing point. This new vanishing point is known as dvp (diagonal vanishing point). Then you draw one line retreating to the vp (vanishing point) and another moving across horizontal though the midpoint.
When this is done you can make another diagonal bisecting lines. To make sure they are accurate see if the new diagonal lines meets at the dvps. You can do this over and over. You can use this for making pattern like the checker patter I showed you. Or you can also use this for placing images on that surface using a grid technique.
Bisectors: are lines that spit the area in half.
Diagonal Vanishing Point also known as DVP, is the reference points where all parallel diagonal vanishing lines meet. The diagonal line are often guidelines.
Diagonal Bisectors: are lines spanning from opposite corners, splitting the area in half diagonally.
Guidelines: Lines that give reference in the direction, but will not be in the final rendering of the work as lines or implied lines.
Horizon: Line that separates the sky from the plain, mostly the earth.
Horizon Bisectors: Are Horizontal Lines that split the area Horizontally.
Lines: Marks spanning from one point to another setting boundaries for shapes and forms.
Linear Perspective: A geometric rendering for illustration where all parallel line meat at the point of infinity. Helping the artist render an accurate foreshortening of the subject.
Midpoint: the point were the Diagonal Bisectors meet locating the center of the area.
Negative Space: Space not filled in by the subject and the opposite of Positive Space.
One Point Perspective: a form linear perspective using only one vanishing point.
Positive Space: Space filled in by the subject and the opposite of Negative Space.
Vanishing Guidelines: Guidelines that give reference to Vanishing Lines.
Vanishing Lines: Parallel lines heading to the vanishing point.
Vanishing Point: also known as VP, is the reference points where all parallel vanishing lines meet.
Vertical Bisectors: Vertical line that splits the area vertically.
Please give me credit if you display this diagram on any medium.
This is actually quite the informative piece of work!
When I was younger, I had two very bad points in my artwork. Proportion and perspective. Thought I worked on proportions enough to actually get a bit of a hand on it, perspectives were something that seemed too hard to do, and no matter what I did I could never get it right. This helpful piece of work is something I wish I had sooner! It's a wonderful and clear-cut example on how to do perspectives properly in a simple and very often used point of view. If I had to say anything bad about this, it's that the checkered tile board is a little crooked, and that might throw quite a few people off. The right side sticks out a tad bit more than the left..
Other than that, I'm glad to see some diversity in the DD artworks, and I'm glad something as helpful as this hits the spotlight every one ina while. Very nice job.
Vanishing point is the reference points where all parallel vanishing lines meet. If you are drawing something new you can use the point as a guideline. If there are two line that are parallel then they should meet a the vanishing point. It also work the other way around. If you have a photo with parallel lines you can use them to find the point. It would be wh ere they meet.
In many ways you can have the vanishing point any were on the paper. Some will put it in the middle but other artist want to make their works more dynamic buy not placing it dead center. Yet if you place it about a fourth the way out of drawing you may need to use two point perspective or it will look off. The dvp (mp) should be the same distance apart if the object is a square.
I hope I answered your question. If I did not I may draw up something to help.
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`anmari has been spreading her infectious positivity throughout our community for over 6 years. Throughout this time Ana has been at the core of all things devious, passionately developing an eclectic gallery, helping organise devmeets, participating in chat events and also recently completed dedicating her time as a Community Volunteer. We are absolutely delighted to bestow the Deviousness Award for May 2013 to `anmari, congratulations! Read More